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Rio Ferdinand and Manchester United are big fans of the PSP

I was listening to Chris Moyles on Radio 1 this morning as I was driving into work, and heard him interview Manchester United player Rio Ferdinand. You may be wondering what this has got to do with the PSP?

Well, it turns out that Rio Ferdinand, and a few of the other Manuchester United players, are big fans of the Sony PSP, and especially the S.O.C.O.M games, and also fans of the Nintendo DS.

This all relates back to a post I made a while ago talking about the Sony advertisements for the PSP using big name sports stars. It would appear that its not as far fetched as it may have originally sounded to find sportsmen and women using the PSP to relax during their downtime.

PSP-Slim reaches one million sales in Japan

Sony have announced that they have just sold over one million PSP Slims in Japan, beating the original PSP reaching this milestone by over two weeks, and well before the peak of the Christmas sales period.

psp slim

Of course, you can look at it as being typical PR spin by a media hungry giant wanting to enthuse gamers to get on the Playstation Portable bandwagon before the Christmas holiday season kicks in, but its good news nonetheless, whichever way you look at it.

The thing that surprises me is that there is greater demand for the PSP just because it now has ’slim’ in its title. Its not like the PSP-2000 has lost that much weight, or become that much smaller.

For comparison sake, the PS3 took 8 months to move 1 million units.

Does this mean the PSP is preferable to the PS3 in the eyes of the Japanese gamers, if it reached the one million milestone 6 months quicker than the PS3? Possibly, or it could just be the nature of the device, and its (relative) price point. The PS3 requires a higher financial commitment from the buyer, and many may be put off by the fact that you really need a high-def tv to make the most of it (although I expect Japan has better infiltration of high-def tv’s than anywhere else).

Via: EnGadget

Playstation Store does not spell the end for UMD format

GameIndustry.biz have got a statement from Darren Cairns, head of online marketing for Sony Computer Entertainment Europe, confirming that the new PSNS (Playstation Network Store) is not going to signal the end of the much maligned UMD format.

The newly-launched PlayStation Store for PC does not spell the end of the road for Sony’s Universal Media Disc format, according to Darren Cairns, head of online marketing for Sony Computer Entertainment Europe.

He told GamesIndustry.biz: “The UMD business is still good for us and our publishers. It’s still a burgeoning market, and we’re still selling a large number of PSPs on a weekly basis, so there are a large number of new people coming into the market.”

The potential to offer titles at a lower price point, because the costs of production and retail are cut, might seem like good news for gamers – but there are no plans to head down that path any time soon.

“I don’t think that this would give us any cause for concern over UMD, I think they sit very well together. When you talk about the more casual games, pick-up-and-play games, you would definitely want to put them through the Store rather than have disc production, in to retail, and so on.”

When asked if he felt that the Store could go on and offer a much wider selection of general entertainment media in the future – building on the current film trailers available and adding music tracks and video perhaps – he reiterated that the focus to begin with was on games.

“The PC Store is very much targeted at getting lots of really good game content at the start for the millions of PSP users that we’ve got. Longer term, the PlayStation Store is predominantly for game content for day one and we’re working on the plans to build that out after.

“For us being able to deploy and push additional content, whether it’s an additional overlay for a GPS or whatever, it’s important going forward. But what we wanted to do was really establish the PlayStation Store on the PC, as it is already on the PS3.”

The downloads themselves currently have no defined size limit, and they will vary according to game title. As an example the Bboy full game download weighs in at around 835MB, but full titles won’t necessarily include all content found on the corresponding retail UMD.

Interesting then, that while some of the downloadable games from the Store may weigh in at over 800mb, it doesn’t mean they are going to have aall the content that would be found on the UMD version. I wonder how clear this is going to be made prior to making the download.

I’ve not seen anything yet on how quick the download service is – an 800+mb file is still going to take a while to download even with a reasonably fast broadband connection (using a bit-torrent format may have been a sensible way of distributing content of this volume).

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